Contact

How to report a documentation correction on this wiki or submit a technical bug report to the upstream maintainers.

Platform-fighter esports tournament venue packed with spectators watching a main-stage bracket match
Competitive Smash Ultimate bracket crowd and 60 FPS tournament stage pacing

Wiki corrections

Write to [email protected] for broken links, SHA-256 table updates, or documentation fixes on opensmashultimate.wiki. Any email asking for game files, ROM dumps, keys, or firmware is ignored.

Reporting OpenSmash-Ultimate software bugs

We do not develop the recompiler or launcher. Report game crashes, graphics glitches, or netplay desyncs at github.com/OpenSmash-Ultimate/OpenSmash-Ultimate/issues with your OS, GPU model + driver version, the end of build/play.log, and any plain-text report from reports/ (never attach .dmp files, saves, or game data publicly).

Nintendo GameCube controller showing octagonal analog gate, C-stick, L/R analog shoulder triggers and A/B/X/Y layout
Native GameCube controller input via 4-port Wii U USB adapters (WinUSB / HID) with analog L/R triggers
Desktop gaming PC workstation with dual monitors and tempered glass chassis
Windows 10/11 x64 desktop build host for AArch64-to-C static recompilation, Direct3D 11 and Vulkan
Macro view of a multi-core x86-64 processor and integrated GPU silicon package
AVX2 / SSE4.2 CPU compiler pipeline and 40,000-shader ahead-of-time cache